![]() One final note, you will need characters who can attack any position. The status is transferred to the cocoon's inhabitants, which can give you a nice advantage when they decide to show up. When it comes to popping the cocoons, you should do so with a Bleed attack. You will be on the clock, so don’t dally. Speaking of which, if The Baron pops his Cocoons, then the only course of action left is to focus all your attention on killing him. This is a death sentence if you use it during his final phase. ![]() Sure you can heal, but you probably can’t out-heal three enemies plus the Baron. ![]() If you pop multiple cocoons, you will be in for a world of hurt. Finally, The Baron can apply a lot of stress, which can quickly lead to a character losing their marbles, or straight up dying.ĭuring the fight, you MUST avoid all AoE attacks at all costs. If this happens, you will be in a lot of trouble - especially if you came unprepared. The Baron can also shuffle your party around, which is way more annoying than even his cocoon gimmick. This is his most dangerous attack, and if he uses it when you are not prepared, you could just lose. He can burst all remaining cocoons, revealing a board full of incredibly powerful enemies. He is not more powerful in this final phase, however, he does gain a new attack. Once you’ve popped the right Cocoon (again), the Baron will appear for the last time. These enemies are pulled from the deadliest enemies in the Courtyard, and they can ruin your day. If you break the wrong cocoon, a more powerful enemy will spawn. He will once again retreat into a cocoon, and this is where the “fun” begins. Slap the right cocoon, and the Baron will continue to strike out with his weak, inaccurate attacks until he is reduced to half health. ![]()
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